Small Construct, Neutral Evil
Armor Class 17 Natural
Hit Points 25 (1d20 + 5)
Speed 40 ft.
STR
15 (+2)
DEX
15 (+2)
CON
21 (+5)
INT
13 (+1)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws DEX +4, CON +7
Skills Acrobatics +4, Investigation −3, Survival −3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight, Darkvision, Passive Perception 10
Languages all +binary
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dimensional translocation. this creature can make a free dash action and when it dashes instead of following normal dash rules pick one spot on the battle map 45ft from any enemy's this creature can teleport to that spot.

Evasion Protocol: While this creature is within 15ft of a friendly creature with the <DYNASTY> DESTROYER CULT keywords, enemy Creatures cannot target this creature with ranged weapons unless it is the closest eligible target.

Recall Protocol: at the end of its turn, if this creature is not within 30ft of any friendly <DYNASTY> DESTROYER CULT creatures, this creature dies.

Infused Madness: Once per turn, at the start of either its turn or a ally creatures turn, this creature can select one friendly creature with the <DYNASTY> DESTROYER CULT keywords within 15ft of this creature. If it does, roll one D6: on a 1, that creature takes 1d4 magical piercing damage. Regardless of the result, until the end of the turn, add 2 to the Strength stat and that creature makes 2 additional Attacks. Each ally creature can only be selected for this ability once per turn.

command protocols creatures with this ability get the following buffs on each of the following rounds of combat you may pick only 1 directive to affect the creature. 

  • combat Round 1 (Sudden Storm)
  • combat Round 2 (Vengeful Stars)
  • combat Round 3 (Undying Legions)
  • combat Round 4 (Hungry Void)
  • combat Round 5+ (Eternal Guardian)

sudden storm

  • Directive 1: Add 5ft to the movement speed of this creature.
  • Directive 2: If this creature is performing a non-attack action, it can still make a attack action with ranged weapons.

vengeful stars

  • Directive 1: Each time this creature makes a ranged attack, on an unmodified hit roll of 20, improve the damage modifier of that attack by 1.
  • Directive 2: Each time this creature makes a ranged attack that targets is within half range, the target does not receive the benefits of cover against that attack.

undying legions

  • Directive 1: Each time a creature uses the Living Metal ability, it regains 1d4 additional hp.
  • Directive 2: Each time a creature uses the Reanimation Protocols ability, it can re-roll one of the dice.

hungry void

  • Directive 1: Each time this creature makes a melee attack, on an unmodified hit roll of 20, improve the damage modifier of that attack by 1.
  • Directive 2: Each time a creature makes a melee attack, if moved into melee, is performing a reaction or held it as their action this turn, that attacks get a +1 to hit.

eternal guardian

  • Directive 1: Each time an attack is made against this creature, if it did not make a Normal Move action, dash or disengage this round, this creature receives the benefit of half Cover.
  • Directive 2: Each time an enemy creature moves into melee range of this creature, if this creature is not in melee with any other enemy's, it can perform a free action.

 

Actions

Monomolecular proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d6 + 4) [piercing] damage. 

Description

keywords 

CANOPTEK PLASMACYTE, Necrons, Fly, Canoptek, <Dynasty>, beast.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2023 6:45:37 AM
0
1
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Coming Soon

Monster Tags: construct

thesilentking40k

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