Medium Fey, Chaotic Neutral
Armor Class 20 Studded Leather +2
Hit Points 157 (15d8 + 90)
Speed 50 ft., Climb 50 ft.
STR
14 (+2)
DEX
22 (+6)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +11, INT +10
Skills Acrobatics +17, Deception +22, Insight +15
Damage Vulnerabilities Cold
Damage Resistances Fire, Force, Lightning, Radiant
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened
Senses Tremorsense 60, Truesight 90, Passive Perception 18
Languages All
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Changeling: Claw of Varifel may change its shape to any of medium sized humanoid, it must have the same basic arrangement of limbs, but may do this as often as it  likes.

Mindshatter Poison: Each  creature hit by one of Claw of Varifel's attacks, makes a DC 18 Intelligence save, on a fail takes 6d6 Psychic Damage, and they are unable to cast spells until the end of its next turn

Psychic Reflection: Any Psychic damage that the Claw of Varifel would take before damage reductions, it dealt to the attacker also.

Alert: Claw of Varifel can't be suprised.

Actions

Multiattack: Claw of Varifel makes up to 3 Claw of Varifel or Desolation attacks, divided as it chooses.

Claw of Varifel: Melee Weapon Attack: +14 to hit, 1d4+6 Piercing damage + 4d6 Force Damage.

Desolation: Ranged Attack: +10 to hit, range 60 ft., 1 target. 8d8 Psychic Damage.

Whispers of Mindrender: (Recharge 5 or 6) Each Creature within 30ft makes a DC  18 Intelligence save, on a fail they take 40 Psychic Damage and are stunned until the end of their next turn,  Claw of Varifel attacks are always considered critical hits against a creature stunned by this effect.

 

Bonus Actions

Mindbreak: 1 Target within 60ft mages a DC 18 Intelligence save, on a fail they take 4d4 Psychic damage and makes one attack of Claw of Varifel's Choice against a target Claw of Varifel chooses.

Reactions

Mind-blank: When a creature makes an attack against Claw of Varifel, Claw of Varifel may use its reaction to force the creature to make a DC 18 Intelligence save, on a fail, their attack is used, but they do not make the attack.

Description

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Zylithe

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