Keen Smell. The crypt cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Undying Servitude. The crypt cat is immune to the following spells; command & hold monster and any effect that would put it to sleep
Multiattack. the Crypt Cat makes three attacks; two with its claws and one with its bite.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. On a successful hit the target must succeed on a DC 11 Constitution saving throw or become infected with crypt rot.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage. On a successful hit the target must succeed on a DC 11 Constitution saving throw or become infected with crypt rot.
Crypt Rot This sickness manifests itself as a red inflammation around the site of the scratch or bite. The targets hit point maximum is reduced by 1 for every scratch or bite. The wound itself will never completely heal, even if magical curing is used upon. - until a
lesser restoration spell is cast upon it or any other effect that would cure disease.
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