Tiny Undead, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 40 ft., Climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Smell. The crypt cat has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Undying Servitude. The crypt cat is immune to the following spells; command & hold monster and any effect that would put it to sleep


Actions

Multiattack.  the Crypt Cat makes three attacks; two with its claws and one with its bite. 

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. On a successful hit the target must succeed on a DC 11 Constitution saving throw or become infected with crypt rot.

Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage. On a successful hit the target must succeed on a DC 11 Constitution saving throw or become infected with crypt rot. 

Crypt Rot This sickness manifests itself as a red inflammation around the site of the scratch or bite. The targets hit point maximum is reduced by 1 for every scratch or bite. The wound itself will never completely heal, even if magical curing is used upon. - until a
lesser restoration spell is cast upon it or any other effect that would cure disease.

Monster Tags: Misc Creature

Habitat: Desert

Jerseydeahead

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