Large Construct, Unaligned
Armor Class 19
Hit Points 75 (75d10 + 14)
Speed
STR
12 (+1)
DEX
2 (-4)
CON
15 (+2)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Maned Siege Machine. A cannon uses gunpowder to propel heavy balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually supported in a wooden frame with wheels. Before it can be fired, the cannon must be loaded and aimed. It takes one action to load the weapon, one action to aim it, and one action to fire it.

Actions

Load Ammunition. A creature can use its action to load the cannon with a cannonball or other types of ammunition. This other type of ammunition can do various types of damage and have various ranges at your DMs discretion.

Aim. A creature can use its action to aim the cannon at a target.

Fire!. A creature can use its action to fire the cannon at the aimed target.

Cannonball. Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. On a hit, each creature in a 10ft. cube centered on the target must make a dexterity saving throw of DC 11, or take 44 (8d10) bludgeoning damage taking half as much on a success.

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KrafterKT

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