Medium Undead, Neutral Evil
Armor Class 10
Hit Points 4 (1d8)
Speed 20 ft.
STR
12 (+1)
DEX
10 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +1
Damage Vulnerabilities Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Detonation. If damage reduces the zombie to 0 hit points, it explodes in a fiery burst. Every creature within a 15-foot radius must make a Dexterity saving throw with a DC equal to 11, taking 7 (2d6) fire damage on a failed saving throw, or half as much (rounded up) on a success.

Actions

Flaming Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Burning Undead are created when a creature dies enveloped in fire while in the presence of necromantic energy. Burning undead move with a jerky, uneven gait. They are clad in the smoldering apparel they wore during their death, and carry the stench of decay.

Habitat: Urban

ViventesMors

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