Armor Class
10
Hit Points
4
(1d8)
Speed
20 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
WIS +1
Damage Vulnerabilities
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Detonation. If damage reduces the zombie to 0 hit points, it explodes in a fiery burst. Every creature within a 15-foot radius must make a Dexterity saving throw with a DC equal to 11, taking 7 (2d6) fire damage on a failed saving throw, or half as much (rounded up) on a success.
Actions
Flaming Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
Burning Undead are created when a creature dies enveloped in fire while in the presence of necromantic energy. Burning undead move with a jerky, uneven gait. They are clad in the smoldering apparel they wore during their death, and carry the stench of decay.
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