Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Rage. The Bug Bear Abomination can use a bonus action to go into a rage. While raging it has advantage on all Strength checks and Saving Throws, adds an additional +4 to any damage and gains resistance to bludgeoning, piercing and slashing damage
Multiattack. The Bugbear abomination makes 3 attacks with its Morningstar or javelins
Greater Morningstar of Storms. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 11 (2d10 +5) piercing damage + 1d6 lightening damage.
Javelin of Lightening. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 5) piercing damage in melee or 5 (1d6 + 5) piercing damage at range and then 1d6 lightening damage. When the Javelin is thrown it transforms into a bolt of lightening forming a line 5ft wide that extends out from you to a target within 120ft. Each creature in the line excluding you must make a DC 13 Dexterity Saving Throw, taking 4d6 lightening damage on a failed save, and half as much damage on a successful save. The lightening bolt turns back into a javelin when it reaches its target. Make an attack role. On a hit the target takes damage from the javelin plus 4d6 lightening damage. This part of the javelin's property can't be used until the next dawn.
Description
Bugbear Abominations are created through a ritualistic enhancement of an already large and dangerous Bugbear brute. The process is irreversible and very few are usually created as they require an immense amount of food to survive. Due to their destructive nature they are used as a battering ram in many fights. Because of this their weapons are enchanted depending on which caste they belong to.