While in Faerune, Atraesh can easily traverse all forms of terrain with easy.
Atraesh also is able to find hidden treasures located as he seems to be older than time itself.
Attack Actions: 2 (If you choose for Atraesh to charge he only has 1 Action)
Charge: Atraesh charges a target in a straight line with his movement speed and impales a creature with his horns.
Melee Weapon Attack +8 to hit, reach 50ft, 1 target. Hit: 1d8+4 Piercing Damage.
Target must make a DC 17 Dex save or be impaled (Restrained), target takes 1d6 Bleed Damage and then makes a DC 18 Str save to remove themselves from Atraesh's Horns.
Hoof Stomp: Atraesh stomps on a creature with his large hooves within 5ft.
Melee Weapon Attack +8 to hit, Reach 5ft, 1 target. Hit: 1d10+4 Bludgeoning Damage.
Rear Kick: Atraesh Rear kicks a creature within 10ft, with his to hind legs.
Melee Weapon Attack +8 to hit, Reach 10ft, 1 target. Hit: 1d10+4 Bludgeoning Damage.
Target must make a DC 18 Dex save or be knocked prone until the start of its next turn.
Description
This creature is the guardian to Forest of Amtar, Faerune. He is a regal creature, with large buck horns that have a light glow, golden eyes, his coat is smooth with what look like tattoos that swirl around his body as they seem to pulsate with magical energy.