Large Beast, Lawful Good
Armor Class 18 Natural armor
Hit Points 320 (20d20)
Speed 100 ft.
STR
17 (+3)
DEX
19 (+4)
CON
15 (+2)
INT
16 (+3)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws DEX +7, WIS +7, CHA +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120ft, Passive Perception 18
Languages All
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

While in Faerune, Atraesh can easily traverse all forms of terrain with easy.
Atraesh also is able to find hidden treasures located as he seems to be older than time itself.

Actions

 

Attack Actions: 2 (If you choose for Atraesh to charge he only has 1 Action)

Charge:
 Atraesh charges a target in a straight line with his movement speed and impales a creature with his horns.
Melee Weapon Attack +8 to hit, reach 50ft, 1 target. Hit: 1d8+4 Piercing Damage.
Target must make a DC 17 Dex save or be impaled (Restrained), target takes 1d6 Bleed Damage and then makes a DC 18 Str save to remove themselves from Atraesh's Horns.

Hoof Stomp: Atraesh stomps on a creature with his large hooves within 5ft.
Melee Weapon Attack +8 to hit, Reach 5ft, 1 target. Hit: 1d10+4 Bludgeoning Damage.

Rear Kick: Atraesh Rear kicks a creature within 10ft, with his to hind legs.
Melee Weapon Attack +8 to hit, Reach 10ft, 1 target. Hit: 1d10+4 Bludgeoning Damage.
Target must make a DC 18 Dex save or be knocked prone until the start of its next turn.

Description

This creature is the guardian to Forest of Amtar, Faerune. He is a regal creature, with large buck horns that have a light glow, golden eyes, his coat is smooth with what look like tattoos that swirl around his body as they seem to pulsate with magical energy.

Monster Tags: beast companion

Habitat: Forest

Huzzii