Medium Or Small Undead, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 20 (1d20 + 10)
Speed
STR
2 (-4)
DEX
10 (+0)
CON
4 (-3)
INT
4 (-3)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws DEX +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 

Blighted Touch - A creature that takes damage from the Crimson Shade must pass a DC10 CON SAVE. On a fail, it suffers -1 CON. When this happens, the shade regains [1d10+1] HP and gains [1d4-1] Blood Charges. These charges cannot be used.

 

 

 

Actions

The Crimson Shade takes one of the following actions during its turn:

Hungering Dash. The Crimson Shade may move up to 60ft at the start of combat. While using the ability, it can pass through walls. When Hungering Dash is used, the Crimson Shade must use Fetid Claws against its target.

Fetid Claws.  The Crimson Shade makes two claw attacks. This damage is considered both slashing and magical necrotic damage for the purpose of effects.

Melee Weapon Attack: [1d20+2] to hit, reach 5 ft., # target. Hit: # [1d6+1] [Necrotic] damage. 

Dread of the Red. The Crimson Shade makes a [1d20+4] CHA Check against all targets. All targets must make a WIS Save that beats the rolled CHA Check. On success, nothing happens. On failure, targets become stunned with fear until the end of their next turn and take [1d8+1] Psychic Damage. At the start of a feared creatures turn, they may repeat the WIS SAVE to break the fear early. 

Ranged Attack: Makes a [1d20+2] CHA, range 15ft. Hit: [1d8+1] [Necrotic] damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Blood Mist Reversion. When reduced to zero HP, the Crimson Shade makes a DC10 WIS Save. On a pass, it reappears up to 30 feet away at the end of its next turn and loses all blood charges. Subsequent WIS Saves have an increased DC of +3 for each Reversion.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This undead aberration is a result of hatred and terror in a creature that was subject to some unknown arcane effect prior to its death. Its ethereal existence holds on only through overwhelming negative emotions.

The Crimson Shade has one feature:

Blood Mist Reversion.

It makes one of three attacks during its turn:

Hungering Dash.

Fetid Claws.

Dread of the Red.

 

It has one reaction:

Blood Mist Reversion.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

TheCrimsonFukrXD

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