Medium Monstrosity
Armor Class 13 natural armor
Hit Points 35 (5d8 + 12)
Speed
STR
11 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Rolling Slam. The barrel can roll towards a creature, the creature then needs to do a dexterity saving throw of 14 or be knocked prone. Creatures knocked prone provoke an opportunity attack by the barrel.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (2d4) [Piercing] damage. + 1d4 acid damage 

Sticky Tongue. A Huge or smaller creature adhered to the mimic is grappled by it when it manages to perform a successful bite attack. (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GMWorlds

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