Special Trait Name. Enter the description for your special trait.
Assassinate. The Altier is a level 30 assassin. Its assassin ability has 20 ability score (Add damage multipliers depending on skills used by Altier). The Altier has following Assassin attacks prepared:
Cantrips (at will):Smoke, Sneak
1st level (# slots): Vision, parkour
Action Name. Enter the description for your action.
concealed Blade. Melee Weapon Attack: +20 to hit,if reach is within 5 ft., can hit 1 target. Hit: 1 (1d20 + 1) Piercing damage.
Throwing knife. Ranged Weapon Attack: +10 to hit,if range is between 10/20 ft., can hit 2 target. Hit: 2 (1d6 + 2) Slashing damage.
Dodge. If damage is critical hit Altier will dodge the oncoming attack. (immune to critical hits)
Escape. If Loss of health is greater than 20%. Then Altier will attempt to escape and preform a stealth attack.
Escape. When escaping the wounded Altier will attempt to preform a stealth attack. If successful the stealth attack drains half of the closest players health.
Enter the description for how legendary actions work for your monster here.
Äppleś Ẽden (may be used once per game). If Players defeat Altier in under 5 minutes, this ability activates and Altier is restored to full health.
Description
Physical Characteristics:Average human height,Covered by white cloak, pale white skin, Brown boots, face covered by hood, Fast, Skinny but not Anorexic skinny, always has a straight face.
Mental Characteristics:Smart, Tactical, stealthy.
Lair and Lair Actions
Lair:Large cave, Light only by torches boarding the walls, chair sitting in the middle, bushes and ledges all throughout the area
Lair Actions
On initiative count # (losing initiative ties), the Altier takes a lair action to cause one of the following effects; the Altier can’t use the same effect two rounds in a row:
- Part of the floor Falls out revealing a pit so deep it looks like an empty void.
- An arrow is shot from a hidden hole in the wall, anyone who gets hit becomes poisoned.
Regional Effects
The region containing a legendary Altier´s lair is in the city sewers, which creates one or more of the following effects:
- Chance to catch disease or become poisoned by contact water.
- Poisoned from rats that carry a potent poison in their bites.
If the Altier dies, these effects fade over the course of 5/10 days.