Large Dragon, Typically Neutral Good
Armor Class 18 (natural armor)
Hit Points 136 (12d20 + 70)
Speed 40 ft., fly 80 ft.
STR
15 (+2)
DEX
22 (+6)
CON
15 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +10, CON +6, WIS +6, CHA +5
Skills Investigation +5, Perception +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Draconic Understands Common and one other language, but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Super Sonic Speed (1/Day). The Grey Dragon can move at 159000 ft. in six seconds. This will cause the Grey Dragon to become very fatigued.

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

TreeBranch108

Comments

Posts Quoted:
Reply
Clear All Quotes