can steal or pickup items
pick up. can roll a d20 to pick up/ steal any item and use it as its intended or as a weapon (yes even a turkey leg)
Melee Attack. slash: +2# to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) [slashing ] damage.
ranged attack: item throw. : +1 to hit, range 10/25 ft., 1 target. Hit: (1d8 ) [ piercing, lsashing, bludgening, magic, curse, burning, freezing].
can jump 10 feet without taking away from moving actions
block: can block an attack if it is holding a weopn able to block
can attach to any undead creature and gain control of said creature
Legendary action :posses undead
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a cursed, zombie hand of the god of giants, Aurgelmir
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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