Huge Monstrosity, Unaligned
Armor Class 18 (natural armor)
Hit Points 105 (10d10 + 46)
Speed 20 ft., Burrow 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +6
Damage Immunities Cold
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages --
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

False Appearance. While the Cold Snap remains motionless, it is indistinguishable from a pile of snow.

Actions

Multiattack. The Cold Snap makes three attacks. Two with it's Claw attack, and one with it's Bite attack.

Bite.
 Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 32 (5d10 + 5) bludgeoning damage plus 10 cold damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 18 (3d8 + 5) slashing damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and cannot use the arm to attack.

Swallow. The Cold Snap makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Cold snap, and it takes 45 (10d8) acid damage at the start of each of the Cold Snap's turns.

If the Cold Snap takes 30 damage or more on a single turn from a creature inside it, the Cold Snap must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Cold Snap. If the Cold Snap dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.





 

Habitat: ArcticMountain

FunniWorldYt

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