Huge Fey, Neutral Good
Armor Class 17 natural armor
Hit Points 95 (9d12 + 36)
Speed 35 ft., Climb 30 ft., Burrow 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
19 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +9, CHA +6
Skills Animal Handling +5, Nature +6, Perception +5
Damage Resistances Fire, Bludgeoning from non magical attacks
Condition Immunities Charmed, Poisoned
Senses Darkvision 70 ft, Passive Perception 15
Languages Common, Druidic, Sylvan, Terran
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multiattack. The Colossus makes 2 Punch attacks.

Punch. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 17 (3d8 + 3) [bludgeoning] damage. 

The Boulder. RangedWeapon Attack: +3 to hit, range 60/100 ft., 1 target. Hit: 13 (2d8 + 4) [bludgeoning] damage and 8 (2d6 + 1) [force] damage.

Legendary Actions

The Colossus can take 2 legendary actions, choosing from the options below. Only 1 legendary action can be used at a time, and only at the end of another creature’s turn. The Colossus regains 1 spent legendary action every turn.

Bombardment (Costs 1 Action). The Colossus makes 3 The Boulder attacks.

Quad Edge (Costs 1 Action). The Colossus spins violently to make 4 Punch attacks that can each hit up to 5 targets.

Description

Colossi are gentle stone Fey that wander the Feywild and Material plane. They are quite friendly and enjoy company wherever they are resting for the night. They are friends of smaller creatures and will protect them dearly. 

Habitat: ForestGrasslandHill

RMYD_glide555

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