Brave. Crusader-Chan has advantage on saving throws against being frightened.
Multiattack. Crusader-Chan makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Crusader-Chan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Crusader-Chan. A creature can benefit from only one Leadership die at a time. This effect ends if Crusader-Chan is incapacitated.
Anime Eyes. When Crusader-Chan uses her Anime Eyes on a player, they must succeed a Wisdom saving throw of 14. On a fail, the player is overwhelmed by fear and is rendered incapacitated on they're next turn.
Parry. Crusader-Chan adds 2 to its AC against one melee attack that would hit it. To do so, Crusader-Chan must see the attacker and be wielding a melee weapon.
Description
Crusader-Chans are warriors who pledge service to all Weeb-Lords. A Crusader-Chan's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a Crusader-Chan often travels with an entourage that includes squires and hirelings who are commoners.
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