Large Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. Crusader-Chan has advantage on saving throws against being frightened.

Actions

Multiattack. Crusader-Chan makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Crusader-Chan can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Crusader-Chan. A creature can benefit from only one Leadership die at a time. This effect ends if Crusader-Chan is incapacitated.

Anime Eyes. When Crusader-Chan uses her Anime Eyes on a player, they must succeed a Wisdom saving throw of 14. On a fail, the player is overwhelmed by fear and is rendered incapacitated on they're next turn.

Reactions

Parry. Crusader-Chan adds 2 to its AC against one melee attack that would hit it. To do so, Crusader-Chan must see the attacker and be wielding a melee weapon.

Description

Crusader-Chans are warriors who pledge service to all Weeb-Lords. A Crusader-Chan's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a Crusader-Chan often travels with an entourage that includes squires and hirelings who are commoners.

Monster Tags: NPC

Habitat: Urban

Battleboner06

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