Immune to stealth. He can't be suprised
Spellcasting. The Urmom is a spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +5 to hit with spell attacks). The Urmom has following the spells prepared:
Cantrips (at will): Fire Bolt,
1st level (4 slots): Burning Hands
3rd Level(3 slots): Fire Ball
Enrage. Urmom gets a +2 to strength, has advantage on all melee attacks, can't focus on spells anymore, and can attack 1 extra time per turn.
x2 Flaming Shortaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (1d10 + 5) slashing damage & (1d10) fire damage
Javelin. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 10 (1d8 + 5) pirercing damage.
Berserker. If someone lands 2 or more attacks on him without being damaged by him he headbutts them dealing 1d4 bludgeoning damage and stunning them.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
He is a large rather fat man. He wields to flaming short axes and commands an army of heavily armored, shielded men.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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