Large Humanoid (Human), Chaotic Evil
Armor Class 18 Plate Armor
Hit Points 95 (12d8 + 10)
Speed
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +8, CHA +8
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Passive Perception 13
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immune to stealth. He can't be suprised

Spellcasting. The Urmom is a spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +5 to hit with spell attacks). The Urmom has following the spells prepared:
Cantrips (at will): Fire Bolt,
1st level (4 slots): Burning Hands 

3rd Level(3 slots): Fire Ball

Actions

Enrage. Urmom gets a +2 to strength, has advantage on all melee attacks, can't focus on spells anymore, and can attack 1 extra time per turn.

x2 Flaming Shortaxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (1d10 + 5) slashing damage & (1d10) fire damage

Javelin. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 10 (1d8 + 5) pirercing damage.

Reactions

Berserker. If someone lands 2 or more attacks on him without being damaged by him he headbutts them dealing 1d4 bludgeoning damage and stunning them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He is a large rather fat man. He wields to flaming short axes and commands an army of heavily armored, shielded men. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Hill

Chefboyaredeeznutztasty

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