Medium Construct
Armor Class 15
Hit Points 24 (4d6 + 5)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
8 (-1)
CHA
17 (+3)
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Creative points

Creative points can be used to add 1 point to any stat score. when a stat hits 20, any additional point requires 2 Creative points. You can also use 1 creative point to add 2 max Hit points to the Crafted potato person up to 3 times.

Actions

Crafted potato persons can have access to 2 cantrips.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Description

                Crafted potato persons do not exist on their own, they were created when one person who was very good with their hands build a humanoid creature out of potatoes and cast animate on it, creating the first crafted potato person. They are still animated, meaning they must follow all rules that the spell applies. Crafted potato persons tend to be stronger the more crafty the creator is. masters of the Crafted potato person creation can even customize traits of the crafted potato person.

                If the creator has a DEX mod of -5 up to 0, they cannot make A crafted potato person due to their incapability to build something self sustainable. If the creator's DEX mod is +1 up to +3, they can create a normal Crafted potato person. If the creator's DEX mod is +4, they can create a Crafted potato person with 1 creative point. If the creator's DEX mod is +5, they can make a crafted potato person with 3 creative points. The Crafted potato person will have +2 creative points for every additional score the creator's DEX mod has. A DEX mod of +10 however, will give the Crafted potato person an additional +3 creative points on tp of the +2 for every level above +5.

                Crafted potato persons have a conscious, feel emotions, have personalitys, and are capable thinking like a human would with 80 IQ. (to calculate additional IQ, you can take INT score, subtract 15, and multiply what you have left by 8.)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Potatomic

Comments

Posts Quoted:
Reply
Clear All Quotes