Special Trait Name. Enter the description for your special trait.
building has armament surrounding it adding resistance
Action Name.armed defenders x10
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 30ft., # target. Hit: (2d6 +5 ) [slashing] damage.
Action Ranged Attack. 3 Ranged Weapon Attacks per round: + 6to hit, range 120 ft., # target. Hit: (3d8 + 7) [force] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Every hour Tower slowly absorbs Arcane energy in a 30 mile radius upon twice a day discharges that energy down through core of planet. when that happens earthquake for 3oomiles surrounding area. also all magic ceases for 2d10 minutes
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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