Medium Humanoid (Elf), Neutral Evil
Armor Class 19 Cannith Armor
Hit Points 54 (12d8 - 8)
Speed 40 ft.
STR
19 (+4)
DEX
20 (+5)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +8, INT +5
Damage Resistances Cold, Poison
Senses Darkvision 120 ft., Passive Perception 20
Languages Elvish, Thieves' Cant, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Reliable Talent: you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

Cannith dermal plating and Bone lacing: Atrydes suffered a horrific accident and lost both his legs and his right arm. A dragon Marked Heir of House Cannith did some changes on Atreydes body using experimental techniques. This replacement counts as a Mithral Chain Mail and with an action Atreydes can cast on himself Haste (3rd lvl) once per long rest

Alert: You gain a +5 bonus to initiative, You can't be surprised while you are conscious, other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.

Mobile: Your speed increases by 10 feet (Already counted in stats), when you use the Dash action, difficult terrain doesn't cost you extra movement on that turn, when you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Items: He wears these items (Already counted in the stats): Cloak of Protection, Boots of striding and springing, Potion of healing (Superior), Potion of fire resistance, Potion of Invisibility

 

Actions

Dagger of Venom. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (2d10) poison damage on a failed save and become poisoned for 1 minute.

Shortsword of Wounding. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 9 [rollable](1d8 + 5)

Bonus Actions

Cunning Action: your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge:  when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

 

Description

Atreydes Hero of Sharn born to disgrace, is now a mysterious person that roams the city streets and the halls of Karak Hold, his home.

Monster Tags: NPC

Habitat: Urban

Quimerajuegosderol

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