Trampling movement. If the elemental moves into the space of another creature the creature must make a dc 13 strength save or be pushed 10ft and knocked prone, on a successful save they are only pushed 5ft
Half Fire Form. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Multi attack. The elemental makes 2 freezing slam attacks.
Freezing slam. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 15 (2d12 + 3) [bludgeoning] damage plus 6 (1d12) cold damage.
Description
A CHILLFIRE DESTROYER IS A MASS OF RAGING FIRE held in check by a shell of elemental ice. As the creature fights, the shell slowly weakens, exposing the inferno within.
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