Medium Humanoid, Neutral Evil
Armor Class 17
Hit Points 100 (5d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +7, WIS +7
Skills Arcana +5, History +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Necrotic
Condition Immunities Poisoned
Senses Passive Perception 20
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:

Cantrips (at will): Spare the dying, [Tooltip Not Found], Sacred Flame

1st Level (4 slots): Guiding Bolt,, Cure wounds

2nd Level (3 slots): hold person, misty step

3rd Level (3 slots): [Tooltip Not Found], ray of enfeeblement

4th Level (3 slots): spirit guardians, vampiric touch

5th Level (2 slots): fireball, scorching ray

6th Level (1 slots): banishment, scorching ray

 7th Level (2 slots): Death Ward, Dominate Person,Dimension door

9th Level (3 slots): Raise Dead, Insect Plague

Actions

multiattack. the arch cleric makes 2 melee attacks

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.

Bonus Actions
Harness Divine Power. You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you regain one expended spell slot of up to level 3. You regain all expended uses when you finish a long rest.
Reactions
Sentinel at Death’s Door. As a reaction when you or a creature you can see within 30 ft. suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled. 

Monster Tags: NPC

LadySchatz

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