Medium Humanoid (Human), Neutral
Armor Class 20 Natural Armor
Hit Points 143 (22d10 + 40)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
15 (+2)
INT
11 (+0)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws STR +8, DEX +12, CON +9, INT +7, WIS +12, CHA +9
Skills Acrobatics +11, Athletics +7, Deception +8, Perception +11, Stealth +11
Condition Immunities Poisoned
Senses Passive Perception 21
Languages Gith
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits
Unerring Accuracy

Once per turn, if you miss with an attack roll using a monk weapon on your turn, you can reroll it.

Piercer: Critical Hit

When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

Piercer: Reroll Damage

Once per turn, when you hit a creature with an attack that deals piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.

Magic Kensei Weapons

Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity.

Deft Strike

Once on each of your turns, when you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal 1d10 extra damage to the target.

Focused Aim

When you miss with an attack roll, you can spend 1-3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.

 Deflect Missiles

You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +25. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with a range of 20/60.

Deflect Missiles Attack

If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon).

Slow Fall

You can use your reaction when you fall to reduce any falling damage you take by 100.

Kensei's Shot

You can use a bonus action on your turn to make ranged attacks with a kensei weapon deal an extra 1d4 damage of the weapon’s type until the end of the current turn.

Actions

Multiattack. Claudius makes two Revolver attack.

Revolver. Ranged Kensei Weapon Attack: +13 to hit, reach 40/120 ft., one target. Hit: 15 (2d8 + 7) Piercing damage.

 

Reactions

Deflect Missiles. Reduce a ranged attack against you by 30 (1d10 + 25)

Deflect Missiles. Ranged Martial Attack: +11 to hit, reach 40/120 ft., one target. Hit: 15 (1d10 + 5).

Legendary Actions

When ever Claudius lands a successful hit with his Revolver, you use one of the five spells to infuse the bullet with. Claudius' Spell attack is +11, DC19, Spell Damage +5

Weird

Power Word Kill

Feeblemind

Silence

Finger of Death

 

 

Monster Tags: humanoid

Osakabe

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