Darkvison. The archdemon can see in dim light within 120 feet of it as if it were bright light, and in darkness as if it were dim light.
Magic Resistance. The archdemon has advantage on saving throws against spells and other magical effects.
Fearful Roar. The archdemon emits a fearful roar. All creatures within 30 feet of the archdemon must make a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Summon Demon. The archdemon summons [roll]1d4[/roll] lesser demons. The summoned demons appear in an unoccupied space within 30 feet of the archdemon and act on its initiative.
Claw Attack. The archdemon makes two claw attacks. If both hit, the target is grappled (escape DC 18). The archdemon can then make a bite attack against the grappled target.
Bite Attack. The archdemon makes a bite attack. On a hit, the target takes [roll]4d10[/roll] piercing damage and must make DC 18 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated.
Description
Archdemons are powerful demons who have gained immense power through their own strength and cunning. They are often found leading armies of lesser demons, and are known for their cruelty and ruthlessness. They are feared by all who know of them, and are said to be able to bring about great destruction and chaos.
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