Large Fiend (Demon), Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 230 (12d20 + 23)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
20 (+5)
WIS
18 (+4)
CHA
20 (+5)
Skills Deception +0, Intimidation +0, Perception +0
Damage Resistances Cold, Fire, Lightning, Necrotic
Senses Darkvision 120 ft., Truesight 10 ft., Passive Perception 15
Languages Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Darkvison. The archdemon can see in dim light within 120 feet of it as if it were bright light, and in darkness as if it were dim light.

Magic Resistance. The archdemon has advantage on saving throws against spells and other magical effects.

 

Actions

Fearful Roar. The archdemon emits a fearful roar. All creatures within 30 feet of the archdemon must make a DC 18 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Summon Demon. The archdemon summons [roll]1d4[/roll] lesser demons. The summoned demons appear in an unoccupied space within 30 feet of the archdemon and act on its initiative.

Claw Attack. The archdemon makes two claw attacks. If both hit, the target is grappled (escape DC 18). The archdemon can then make a bite attack against the grappled target.

Bite Attack. The archdemon makes a bite attack. On a hit, the target takes [roll]4d10[/roll] piercing damage and must make  DC 18 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated.

Description

Archdemons are powerful demons who have gained immense power through their own strength and cunning. They are often found leading armies of lesser demons, and are known for their cruelty and ruthlessness. They are feared by all who know of them, and are said to be able to bring about great destruction and chaos.

Monster Tags: Demon

Habitat: Underdark

Jarrell1129

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