Special Trait Name. Blood for the blood god. If this monster succeeds a saving throw for a spell it ignore that damage and does 4d6 force damage to the attacker
Action Name. Enter the description for your action.
Action Melee Attack. Great axe of the Khorne +10 to hit, reach 10ft., # target. Hit: # (10d10 + 25) [slashing] damage.
Action Ranged Attack. RangedWeapon Attack: +5 to hit, range 30ft., # target. Hit: # (5d8 + 5) [physic] damage.
As a bonus action if there is 3 or more players within 10ft of the bloodthirster he can cry out and deal 5d6 force damage to the players within 10ft
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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