Aura of Assistance: Each Ally of Wrynns choice within 30ft gains +8 to their saving throws and ability checks and attack rolls, and is immune to be charmed or frightened
Endless Watch: Wrynn does not need to sleep.
Lay on hands: Wrynn has 120 points of healing he can use to heal someone as an action that recharges on a long rest".
Forsaken Smite: (1/Day) All your Smites deal 1d8 more damage for the next minute.
Smite: Wrynn may expend spell slots to smite a creature upon a successful attack, dealing 2d8 for a 1st level spell slot and an additional 1d8 for each slot above first.
Fiend Flower: (3/Day) give a creature a flower that lasts one hour, granting the creature +8 t Charisma saves and Charisma based ability checks.
Mantle of Spell Resistance: You have advantage on saving throws against spells whilst wearing this cloak.
Magic Items, Rod of the Pact Keeper +3, Amulet of the Devout +3. Studded Leather +3, Shield +3. Tithe, Mantle of Spell Resistance.
Lucky: (3/Day) You may expend a luck point to reroll a d20, or force a creature within 30 to do so.
Warcraster: Advantage on saving throws to maintain Concentration, and you may cast a spell as a reaction attack.
Alert: gain +5 to initiative, and you cannot be surprised.
Spellcasting: Spell DC 25/28, spell hit +17/+20
- 4
- 5
- 3
- 2
Multi-attack: Wrynn makes 2 Tithe attacks and one Obliterate attack.
Tithe: Melee Weapon Attack: +17 to hit, Reach 5ft, 1d8+19 slashing damage, and has 6 charges, you may spend as many as you want and 1 hit die for each to do that much additional damage.
Obliterate. Ranged spell attack +20 to hit, fire 4 beams each doing 1d12+8 Force damage.
Devastation Blast: (Recharge 5 or 6) Each creature within a 50ft radius makes a DC 28 Charisma Saving Throw, on a fail taking 50d6 Force Damage, this does double damage against structures.
Shield Bash: +11 to hit, range 5ft, 1d4+13 Bludgeoning Damage
Gift of the Raven: (9/Day) As a bonus action Wrynn may teleport to a place her can see within 30ft, gaining resistance to all damage until the start of his next turn.
Blade of Disaster: (1/Day) +20 to hit, 4d12 force damage, 12d12 on a crit, two attacks.
Shield: (5/day)55 Enter the description for your action.
Armoured Aspect: (2/Day) as a reaction when the target of an attack you gain +3 AC for 1 minute.
Description
Enter a general description for your monster here.
Comments