Acute Eyesight. The avork has advantage on perception checks to spot enemies or characters who are making stealth checks and are within sight (including all cover except full cover). The avork always makes active perception checks (vs. using passive perception) while attempting to spot an enemy or character in this way. The avork's initiative can never be lower than 20 while it is conscious and an enemy or character is within sight.
Innate Spellcasting. The avork's innate spellcasting ability is Wisdom (spell save DC 11). The avork can innately cast the following spell, requiring no material components:
1/day each: mirror image
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
The avork is a bipedal, flightless bird-like creature with 6 eyes and a long, thin beak. It stands about 3 feet tall.
The avork uses each of its sets of eyes independently. The large eyes on the side of its head are used to spot predators and scan its periphery for movement and dangers. The eyes on the lower front, being more narrowly situated and forward focusing, are primarily used for hunting and chasing prey. The eyes on its upper brow are used for darkvision.
Avorks are inherently deaf, but have learned to read lips for languages they know. The native Avorkian language is communicated through a system of code expressed through the rapid blinking of each of their 6 eyes working independently of one another. They are intelligent creatures, and can read and write both their own language as well as others. Written Avorkian is transcribed as a series of dots, similar to braille code, with each dot representing each of the 6 eyes of the Avork. Avorks who lose one or more eyes have trouble communicating quickly, but can get by using finger movements as a visual substitute for their lost eye(s).
To offset its loss of hearing, the Avork has adapted the feathers on its crest to be super-sensitive to vibrations from the surrounding environment. Some skilled Avorks can effectively use their crests to understand spoken languages by “listening” to the vibrations made from peoples’ speech. Avorks have no vocal chords, however, and so must still resort to expressing themselves either physically or via written word.