Huge Celestial, Lawful Neutral
Armor Class 29 (natural armor)
Hit Points 400 (22d20 + 110)
Speed 10 ft., Fly 60 ft.
STR
28 (+9)
DEX
22 (+6)
CON
28 (+9)
INT
24 (+7)
WIS
25 (+7)
CHA
22 (+6)
Saving Throws DEX +13, CON +16, WIS +14
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 22
Languages Telepathy 120ft
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Breath of antimagic. Aparctica breaths a cone of antimagic, as in the anti-magic field spell, in a 100-foot-cone.

Calming presence. While in the presence of Aparctica people lose the will to cause harm and feel at peace however evil aligned creatures take 4d4 radiant damage a turn.

Actions

Multiattack. Aparctica makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 35 (3d12 + 9) piercing damage.

Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 25 (2d8 + 9) slashing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 35 (3d12 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

Legendary Actions

Aparctica can take 3 legendary actions, It can take only one legendary action at a time and only at the end of another creature’s turn.

Zone of antimagic. It can cast antimagic field at a 9th level spellslot. Which extends the radius to 120 ft. expelling all magic from spells to weapons.

Saving throw. Succeed any saving throw.

Previous Versions

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3/21/2023 10:23:38 PM
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Oakenjester520

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