Gargantuan Monstrosity (Titan), Neutral
Armor Class 28 (natural armor)
Hit Points 600 (30d20 + 350)
Speed 40 ft.
STR
30 (+10)
DEX
8 (-1)
CON
30 (+10)
INT
3 (-4)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws INT +5, WIS +9, CHA +9
Damage Resistances All
Damage Immunities Fire, Poison
Senses Tremorsense 200 ft., Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Colossus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.

Siege Monster. The  Colossus deals double damage to objects and structures.

Actions

Multiattack. The Colossus can make four attacks: one with its bite, two with its stomps and one with its tail.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.

Stomp. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

 

 

Legendary Actions

The Colossus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Colossus regains spent legendary actions at the start of its turn.

Attack. The Colossus makes one claw attack or tail attack.

Move. The Colossus moves up to half its speed.

Chomp (Costs 2 Actions). The Colossus makes one bite attack

Monster Tags: Titan

Habitat: Urban

Oakenjester520

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