Legendary Resistance (3/Day). If the Colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The Colossus deals double damage to objects and structures.
Multiattack. The Colossus can make four attacks: one with its bite, two with its stomps and one with its tail.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Stomp. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
The Colossus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Colossus regains spent legendary actions at the start of its turn.
Attack. The Colossus makes one claw attack or tail attack.
Move. The Colossus moves up to half its speed.
Chomp (Costs 2 Actions). The Colossus makes one bite attack
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