Medium Plant, Typically Chaotic Evil
Armor Class 9 Natural Armor
Hit Points 32 (5d10)
Speed
STR
8 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Damage Vulnerabilities Cold
Damage Resistances Acid
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 12
Languages Only languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Deathly Hiss: Its hiss can frighten a player for the remainder of combat.

Actions

BOOM: It can explode at will, inflicting damage to the players as well as the land.

Vine: It can call for fellow plants that can grapple the target. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Creepers are plant-like creatures that explode when alerted.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

RaminTheAwesome

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