Medium Or Small Monstrosity, Unaligned
Armor Class 14 natural armor
Hit Points 55 (10d10 + 5)
Speed 35 ft.
STR
15 (+2)
DEX
13 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Senses Darkvision 60 feet, Passive Perception 12
Languages none
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The gray render has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Creature appears to be an over sized puppy with a dark grey armored shell

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

masterninjas

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