Medium Monstrosity
Armor Class 16 natural armor
Hit Points 120 (13d10 + 55)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Senses Darkvision 60 feet, Passive Perception 13
Languages Giant giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The gray render has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The gray render makes two attacks: either one with its bite and one with its claws, or two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6+3 piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 slashing damage. If the gray render has already hit the target with a claw attack this turn, it deals an additional 1d6 slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A medium sized grey creature, it can stand up to 10 feet tall and is very protective towards of those it cares about

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

masterninjas

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