Deep Corruption. The warforged deals an extra die of damage on all weapon attacks and all of its weapon attacks count as magical and deal 11 (2d10) necrotic damage. It can also use its strength modifier on ranged attacks.
Emotionless Control. The warforged can double its proficiency bonus to attack rolls to hit.
Death Burst. When this warforged is reduced to 0 hit points or fewer, or if it takes more than 80 damage on a turn, all creatures within a 20ft radius must make a DC 19 Dexterity Saving Throw or take 44 (8d10) necrotic damage and are knocked prone on a failed save, or take half as much damage on a failed one.
Multiattack. The warforged makes 3 slam attacks, or it makes one disc launcher attack. It can replace its disc launcher attack with a use of powered by corruption.
Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage plus 11 (2d10) necrotic damage
Explosive Disc Launcher. Ranged Weapon Attack: +14 to hit, range 20/60 ft., 3x3 cube. Hit: 17 (2d8 + 8) plus 11 (2d10) necrotic damage.
Powered by Corruption. The warforged shoots a beam from its chest and chooses 2 of the following options for its attack:
- Necrotic Beam. Ranged Weapon Attack: +14 to hit, range 30/60ft., one target. Hit: 30 (4d10 + 8) necrotic damage.
- Life Draining Beam. Ranged Weapon Attack: +14 to hit, range 30/60ft., one target. Hit: 19 (2d10 + 8) necrotic damage, and the warforged is healed to an amount equal to the damage dealt.
- Blinding Beam. Ranged Weapon Attack: +14 to hit, range 30/60ft., one target. Hit: 13 (1d10 +8) necrotic damage and the target must succeed on a DC 19 Wisdom Saving throw or become blinded until the end of their next turn.
- Shadow Beam. Ranged Weapon Attack: +14 to hit, range 30/60ft., one target. Hit: 24 (3d10 + 8) necrotic damage and a 20ft radius surrounding the target is affected as if the darkness spell were cast.
Self Destruct. As a bonus action, if the warforged is reduced to less than 20 hitpoints, it can cause the effects of its Death burst ability.
Counter. As a reaction to being hit with a melee weapon attack, the warforged can make one slam attack with advantage against the attacker.
Description
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