Medium Humanoid (Orc)
Armor Class 13 (hide armor)
Hit Points 35 (6d8 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, CON +3
Skills Intimidation +2, Persuasion +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Two-weapon Fighting. If the Orc attacks with a Handaxe as an action, they can attack an additional time as a bonus action, adding the STR to the damage rolls as if they have they fighting style Two-Weapon Fighting.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Description

These Orcs are stronger then you're average Orc having come from a prestige wartribe who has adapted to modern time and sells their merceries for use to the big cities.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

GabeMagicMaster

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