Medium Humanoid (Human, Warlock), Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +6, CHA +6
Skills Perception +3, Stealth +6, Survival +3
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 120 ft., Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Devil’s Sight. Magical darkness doesn’t impede Cinder's darkvision.

Magic Resistance. Cinder has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Cinder makes one Fool's Rebuke attack and two Fool's Accusation attacks.

Fool's Rebuke. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) fire damage.

Fool's Accusation. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) force damage.

Creeping Darkness (Recharge 6). Cinder casts darkness at a point within 120 feet of her, requiring no spell components or concentration. Charisma is her spellcasting ability for this spell. While the spell persists, Cinder can move the area of darkness up to 60 feet as a bonus action.

Bonus Actions

Shadow Stealth. While in dim light or darkness, Cinder can take the Hide action.

Description

Cinder is contracted to an unidentified archfey. She wields dual gunblades with a clockwork design on the guard of each blade.

Monster Tags: Human

Vortigern_ThriceKing

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