Devil’s Sight. Magical darkness doesn’t impede Cinder's darkvision.
Magic Resistance. Cinder has advantage on saving throws against spells and other magical effects.
Multiattack. Cinder makes one Fool's Rebuke attack and two Fool's Accusation attacks.
Fool's Rebuke. Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) fire damage.
Fool's Accusation. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 9 (2d8) force damage.
Creeping Darkness (Recharge 6). Cinder casts darkness at a point within 120 feet of her, requiring no spell components or concentration. Charisma is her spellcasting ability for this spell. While the spell persists, Cinder can move the area of darkness up to 60 feet as a bonus action.
Shadow Stealth. While in dim light or darkness, Cinder can take the Hide action.
Description
Cinder is contracted to an unidentified archfey. She wields dual gunblades with a clockwork design on the guard of each blade.
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