Small Construct, Neutral Evil
Armor Class 17 Natural armor
Hit Points 36 (8d6 + 8)
Speed 35 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Skills Stealth +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Unconscious
Senses Darkvision 60ft. , Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The Charbelcher can take the Disengage or Hide action as a bonus action on each of its turns. 

Explosive Death. When the Charbelcher is reduced to 0 hit points, it explodes in a huge radius, casting the spell Fireball (Save DC 14) centered on itself. 

Overheated Rampage. If the Charbelcher is below half of its maximum hit points, it can make an additional Fiery Claw attack as part of its Attack action. 

Actions

Fiery Claw: Melee weapon attack, +6 to hit, reach 5ft, one target. Hit 6(1d6+3) slashing damage plus 3(1d6) fire damage. 

Spellcasting: The Charbelcher casts one of the following spells, using Strength as its spellcasting ability(Spell save DC 14):

1/day each: Flaming Sphere, Scorching Ray. 

Description

These creatures are born with an insatiable love for fire magic, and it is said that they spend most of their days casting flames to create intricate and mesmerizing patterns in the air. 

Charbelchers' bodies are covered with a unique metal alloy that is resistant to both heat and flame, allowing them to channel fire without fear of harming themselves, only glowing a deep red when they are casting their spells - or exploding when damaged beyond repair. Erratic like the flames they use, these creatures, though small in size, are capable of incredible destruction if left unchecked. 

Shadowtouched_Rezakiri

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