Large Construct, Unaligned
Armor Class 21 Natural armor
Hit Points 217 (9d10 + 36)
Speed 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
18 (+4)
INT
3 (-4)
WIS
13 (+1)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 100ft, Passive Perception 11
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Actions

Multi attack. The golem uses 2 bone slash attacks. 

Bone slash. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 5) [slashing] damage. 

necrotic blast (recharges on 6). a 60ft line 5ft wide shoots out from the golem and each creature within the radius must make a dc 15 dex save or take 24 (8d6) necrotic damage, half as much on a successful save. 

Description

BUILT FROM THE BONES OF MANY CREATURES, these massive conglomerations stab their foes with sharpened bone. They serve well those who seek to disorient their enemies through pain, or those who are partial to macabre trappings. 

Bone golems are constructs created by dark-hearted mages and priests to serve as guardians. Although they look like undead, they are merely animated matter.

Monster Tags: construct

Habitat: Urban

drdeatheer

Comments

Posts Quoted:
Reply
Clear All Quotes