Arachnid Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.
You cannot use objects that natural humanoids can below the waist (such as boots or pants with the exception of custom made armor. Custom armor cost double the price of standard armor). You also cannot use mounts.
Broad Back. A creature the same size or smaller can ride on your abdomen, if you allow it. In such a situation, you continue to act independently, not as a mount.
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Spider Steps. You make no noise while making stealth checks.
Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Multiattack. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 50/300 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 4 (1d8) poison damage.
Description
These poor creatures are smaller races such as deep gnomes, halflings or goblins that have some how been cursed or transformed into Drider-like beings, by unknown sources.
Previous Versions
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5/15/2019 9:27:04 AM
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Coming Soon
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