Keen Senses. The Dragonhare has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Hybrid Mutation. The Dragonhare is considered both a dragon and a beast for the purpose of spells and effects affecting those creature types.
Breath weapon. The Dragonhare has inherited the breath weapon of the dragon.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Acid Breath (Recharge 5–6). The Dragonhare exhales acid in a 15-foot line that is 1 ft wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 16(4d8) lightning damage on a failed save, or no damage on a successful one.
Slowing Breath (Recharge 5–6). The Dragonhare exhales gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, ad it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 round.
Description
Once an ordinary rabbit this creature was transformed by the inherent magic of dragonblood, which it obtained via injection. The Dragonhare inherited some of the dragons traits including its breath weapon.
Previous Versions
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Coming Soon
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