Fey Ancestry. Andes has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Innate Spellcasting. Andes' innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring to material components:
At Will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
War Magic. When Andes uses his action to cast a spell, he can make one weapon attack as a bonus action.
Multiattack. Andes can make three Scimitar attacks.
Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell Andes casts before the end of Andes' next turn.
Hand Crossbow. Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 8 (1d6+5) piercing damage, and the target must succeed on a DC 13 Constitution Saving Throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.
Spellcasting. Andes is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared.
Cantrips (at will): mage hand, message, poison spray, shocking grasp, ray of frost
1st level (4 slots): burning hands, mage armor, magic missile, shield
2nd level (3 slots): gust of wind, invisibility, misty step, shatter
3rd level (3 slots): counterspell, fireball, haste
4th level (3 slots): dimension door, Otiluke's resilient sphere
5th level (2 slots): cone of cold
6th level (1 slot): chain lightning
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