Armor Class
13
(natural armor)
Hit Points
27
(6d6 + 6)
Speed
40 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Giant, Goblin
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The giant makes two greatclub attacks. If the cursed hill giant hits the same target with both greatclub attacks, the target must make a DC 10 Constitution saving throw or be incapacitated until the end of the target's next turn.
Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5(1d6 + 2) bludgeoning damage.
Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6(1d8 + 2) bludgeoning damage.
Description
Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
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