Medium Humanoid (Human), Lawful Good
Armor Class 16 (studded leather +1)
Hit Points 80 (12d8 + 24)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +7, WIS +6
Skills Acrobatics +7, Athletics +6, Insight +6, Perception +6, Stealth +7
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120ft, Passive Perception 16
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Daywalker. Blade has advantage on saving throws against being charmed, and magic can't put him to sleep.

Regeneration. Blade regains 5 hit points at the start of his turn if he has at least 1 hit point.

Vampire Hunter. Blade has advantage on Wisdom (Perception) checks to detect the presence of vampires and other undead. He also has advantage on Intelligence (Arcana) and Intelligence (Religion) checks to recall information about them.

Blood Fury (1/Day). As a bonus action, Blade can enter a state of Blood Fury for 1 minute. While in this state, Blade has the following benefits:
- Blade can cast Misty Step and Spider Climb at will, without expending a spell slot or requiring concentration.
- Blade is immune to being frightened or charmed.
- Blade has advantage on saving throws against spells and other magical effects.
The state ends early if Blade is knocked unconscious. Once this feature has been used, it can't be used again until Blade finishes a long rest.

Evasion. If Blade is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.



Actions

Multiattack. Blade makes two attacks with his longsword or two attacks with his hand crossbow.

+1 Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, plus 4 (1d8) radiant damage against undead.

+1 Hand Crossbow. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Silver Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. This attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Bonus Actions

Two-Weapon Fighting. When Blade takes the Attack action and attacks with a light melee weapon in one hand, he can use a bonus action to attack with a light melee weapon in the other hand (Silver Dagger).

Reactions

Uncanny Dodge. When an attacker Blade can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

IbexeDustwing

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