Huge Beast, Unaligned
Armor Class 24 (natural armor)
Hit Points 600 (29d10 + 85)
Speed 30 ft.
STR
24 (+7)
DEX
19 (+4)
CON
24 (+7)
INT
24 (+7)
WIS
19 (+4)
CHA
19 (+4)
Skills Arcana +19, Insight +0
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Cold, Fire, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Tremorsense, Passive Perception 20
Languages can understand and speak all languages
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 19Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Arcane Siphon Shield lasts 10 minutes

once per Long rest can activate Arcane Siphon Shield 

Once activated the shield creates a Anti-magic Sphere 30 feet diameter all magic  fails within that sphere 

A shield 30 feet diameter stops all area effect abilities. ie fear 

One Target of your choosing must make a Spell save Int.  DC 25 or loose 2d6 spell slots 1/4 on a save those siphoned spell slots can be channeled into any party member you choose.

Mythic Actions

 

If Standing In your Sentinel stand.

Arcane Siphon Shield Extends out 1 mile

You can sense location, of all living creatures within that mile and can communicate telepathically

Advantage on Intimidation persuasion checks 

Description

Arcane Sentinel  are magical constructs cut and chiseled from stone to appear as tall, impressive statues. Like othersentinel's, they are nearly impervious to spells and ordinary weapons.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2023 1:03:07 AM
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Coming Soon
Smockfamily1

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