Medium Humanoid (Cleric, Human), Lawful Good
Armor Class 11 Padded
Hit Points 25 (1d8 + 8)
Speed 35 ft.
STR
9 (-1)
DEX
14 (+2)
CON
8 (-1)
INT
16 (+3)
WIS
17 (+3)
CHA
12 (+1)
Skills History +10, Medicine +11
Senses Passive Perception 12
Languages Common, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Regeneration. If isn’t attacked for a full round, roll 1d8 and heal that amount.

Cleric. Zahir has all the powers a normal cleric would have at this level.

Actions

Staff of Healing. Ranged Weapon Attack: +6 to hit, reach 5/15 ft., one target. When this staff hits an ally, it will heal 2d6 and give them a +1 on Attack Rolls on their next turn.

Slingshot. Ranged Weapon Attack: +2 to hit, reach 10/40 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Reactions

Me or You. If Devika is about to die, Zahir uses all the healing power he has to heal them back up to half health. In doing this, Zahir’s staff shatters and Zahir drops to 1 hp.

Description

Zahir Madan is an Indian man who was one of the first people casted on the Island from the Jaunsari Tribe. He, along with his older sister, Devika, had built up this Tribe from the ground up together. He looks up to her sister, even having matching red bracers with her. He is a shy, but supportive person who just wants to help and save everyone he can, even those who have wronged him. That may be his biggest downfall.

Previous Versions

Name Date Modified Views Adds Version Actions
3/24/2023 2:48:13 AM
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Habitat: CoastalDesert

SirVexington

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