Burrowed. May only remain burrowed for two consecutive rounds before having to Resurface. Takes 1d10 Force damage for each turn it remains burrowed after the two consecutive rounds. While burrowed is considered to be 10ft below the closest surface. While burrowed it creates a tunnel that is 15ftx15ft. While Burrowed may only make attacks against grappled creatures.
Multi-Attack. Performs 2 Bites and a Thrash. Bites must hit the same target. Thrash must hit a different target than the 2 Bites. If there are not any targets for the Thrash then it fails to be preformed. Cannot be preformed while Burrowed. Range 30ft Melee.
Bite. +7 To Hit 3d6+3 Piercing Damage. Range 30ft Melee. Unusable when Burrowed.
Thrash. +7 To Hit 1d12+4 Bludgeoning Damage. Range 30ft Melee. Unusable when Burrowed.
Burrow. Become Burrowed.
Resurface. Become Un-Burrowed. May not take the Burrow action on it's next turn. If a creature is grappled they take 2d10 Force Damage. If there are not any creatures Grappled by Cavern Nightmare Make 2 Thrash attacks within range.
Under-Taker. When a creature leaves from within 30ft without Disengaging, attempt a Grapple. On success Grapple the target and Burrow. While Burrowed the Grappled creature takes 1d10 Force Damage at the start of their turn. When the Grappled creature breaks free they are spit back above the ground.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A 10ft long 5ft wide Rocky Serpent. It's skin is constantly tremoring and continues to vibrate even after death. It has teeth that form a cone in it's mouth.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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