Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 16 in humanoid form, 17 (natural armor) in bear and hybrid form
Hit Points 220 (20d8 + 120)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened
Senses Darkvision 60 feet , Passive Perception 17
Languages Common (can't speak in bear form)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. In bear form, the werebear makes two claw attacks and one bite attack. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage.

Legendary Actions

The Wearbear can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Wearbear regains spent legendary actions at the start of its turn.

Detect. The Wearbear makes a Wisdom (Perception) check.

Bite Attack. The Wearbear makes a Bite attack.

Maul Attack (Costs 2 Actions). The Wearbear charges it’s target. The target must be in 15 feet of it. The target must make a DC 19 Strength saving throw. If they fail they are knocked prone and take 15 (2d10 + 5) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/23/2023 6:04:53 PM
12
5
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Coming Soon

Monster Tags: Shapechanger

Habitat: ArcticForestHill

CMikeF

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