Huge Beast, Any Chaotic Alignment
Armor Class 14 Natural
Hit Points 126 (12d8 + 36)
Speed 60 ft., Walk 20 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws CON +5
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Claws. Melee Weapon Attack: +5 to hit, reach #5 ft., 1 target. Hit: 7 (2d4 + 6) slashing damage. 

Death roll. MeleeWeapon Attack: +7 to hit, range 5 ft., 1 target. Strength saving throw to not be grappled DC 17 or higher. On a failed save make a DC 16 Dex saving throw to not have a limb ripped off.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Alligator

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BigJohn5001

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