Dwarven Resilience. Wellfast has advantage on saving throws against poison.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Surge (Recharges after a short or long rest). On his turn, Wellfast may take one additional action.
Great Weapon Fighting. If Wellfast rolls a 1 or 2 on his damage die when using his battle axe he may reroll the die, but must keep the reroll.
Improved Critical. Wellfast scores a critical hit on a melee attack roll of 19-20.
Actions Multiattack. Wellfast makes 2 melee attacks, and may spit a gibberslug (if available).
Action Melee Attack. Battle axe +2, +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Action Ranged Attack. Spit Gibberslug: +5 to hit, range 20/20 ft., ont target. Hit: Target must make a DC 13 Dexterity saving throw. On a success, the slug is brushed away, on a failure the slug begins burrowing into the target.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Saving Throws Str +8, Con +7
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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