Medium Fiend, Any Evil Alignment
Armor Class 20 (studded leather)
Hit Points 112 (15d8 + 45)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +9, CON +7, INT +6, CHA +7
Skills Acrobatics +9, Deception +7, Perception +5, Stealth +13
Damage Resistances Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Infernal, Thieves' Cant
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Assassinate. During its first turn, the cambion assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the cambion assassin scores against a surprised creature is a critical hit.

Evasion. If the cambion assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Fiendish Blessing. The AC of the cambion assassin includes its Charisma bonus.

Fiendish Weapons. The cambion assassin's weapon attacks are magical and deal an extra 10 (3d6) acid damage on a hit (included in the attacks).

Innate Spellcasting. The cambion assassin’s spellcasting ability is Charisma (spell save DC 15). The cambion can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

Sneak Attack. Once per turn, the cambion assassin deals an extra 28(8d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the cambion assassin that isn't incapacitated and the cambion assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The cambion assassin makes two shortsword attacks or two shortbow attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 10 (3d6) acid damage.

Shortbow Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage, plus 10 (3d6) acid damage.

Fiendish Charm. One humanoid the cambion assassin can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion assassin’s spoken commands. If the target suffers any harm from the cambion assassin or another creature or receives a suicidal command from the cambion assassin, the target can repeat the saving throw, ending the effect on itself on a success. If a target’s saving throw is successful, or if the effect ends for it, the creature is immune to the cambion assassin’s Fiendish Charm for the next 24 hours.

Description

Cambion assassins receive training in the assassin's arts and undergo a fiendish ritual that alters them to more efficiently kill other fiends. 

Cambion assassins frequently work for powerful devils and demons eliminating their enemies and rivals.  They lurk in the battlefields of the bloodwar,  the courts of demon princes and archdevils.  They are also sent to the material plane to deal with those who meddle with the plans or their patrons.  

Habitat: Urban

robertbshanks

Comments

Posts Quoted:
Reply
Clear All Quotes