Huge Giant, Neutral
Armor Class 15 Natural Armor
Hit Points 72 (5d20)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
12 (+1)
Senses Darkvision 75 ft, Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Toxic Skin. The creature creates a thin film on the outside of its skin that creates a poison effect to any melee attacks.

 

Actions

Dive. Creature Dives beneath the waters surface 10 ft.

Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9(1d8 + 3) Piercing damage. 

Spit Poison. Ranged Weapon Attack: +5 to hit, range 15/50 ft., two target. Hit: 18 (4d8 + 4) Poison damage.

Mythic Actions

.

Description

The monster has elements of water as it lives in mountain streams. It can live on both land and water but spends most of its Time in the water. It has the strength of breathing underwater and on land. But it is slower on land than it is in water.

jredhol

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